Controls:

E - Pull lever to raise the height of the hot air balloon

WASD - QZSD - To move for QWERTY and AZERTY keyboards

Left click - fire slingshot

Heya, everyone!

For my Discord Jam #5 game, I chose to do a simple physics-based shooter involved hot air balloons and a slingshot. For the theme mutation, I went with flying mutants, who use the official "Land of Lisp" 3D alien model by Dr. Barski! It's a great book and a great introduction to Lisp if you haven't read it, I highly recommend it. The game is far from polished as with any ludum dare game, however I did join very late and I had to take some extra time to fix some bugs.

The ocean shader might be a little much for web, it can be laggy on lower-end computers, and I apologize for that. Downloadable versions are available if that doesn't work out for your computer!

This game was coded in Smalltalk using the GodotTalk virtual machine, which is a virtual machine I wrote that acts as a bridge between Godot and Pharo Smalltalk. It's in active development and still pretty early on, but you're welcome to follow the development and join the discord here: https://gitlab.com/chandler.justin.s/godot-talk-VM

For those of you who played One-Way ticket:

It's been a while since I posted a game, and I apologize for that. I know some of you might be waiting for part 3 of One-Way Ticket, and I promise that I will be releasing it soon, or at the very least return to the horror games that most of you have followed me for. I appreciate all the kind comments you've all left and your continued support! The next One-Way Ticket will be coded in Smalltalk using this virtual machine I developed, and I believe the organization will help me produce games faster once I've ironed out the bugs, which I wanted to prove with this Ludum Dare.

Thanks for viewing!

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AttackNoodleMutantsWindows.zip 52 MB
AttackNoodleMutantsMac.zip 78 MB
AttackNoodleMutantsLinux.zip 93 MB

Comments

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(+1)

holy crap i thought u died or something but ur back

Hahaha yeah sorry about that. I've thrown out the progress on episode 3 like four times now. I really want the next one to feel like a step up.

This project had to do more with workflow though. My Smalltalk virtual machine is really nice to work with for me, so at the very least that finally went right!

I appreciate the support and the follow, and I should have some scary stuff soon!

when is oneway ticket chapter 3 coming out